If I walk under a reflective tile, the reflection stops part way and. The event seems to gain priority or somthing? It appears above tiles that i would not expect it toĢ: I've tried installing this script here īut it doesn't seem to be intended for puddles and only for normal water where you can't walk on top of. The issue is that when moving vertically ( ONLY vertically and not horizontally for some reason) , have the puddle be translucent so it can be seen through, and when the player moves above the puddle, the event moves under the puddle as well. I initially thought it wouldn't be too difficult with a script or some creative thinking, but there were issues that I just can't get around. So, I've been trying to figure a way to make reflective puddles that you can walk over.
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